Warp Cube
A spatial puzzle about folding flat hexomino shapes into cubes, built on polyhedral net theory. Headed toward Steam.
Twenty years shipping consumer products across Meta Reality Labs, Schell Games, EA and Tagged. Below is what I'm building now: small, playable things made with AI.
A spatial puzzle about folding flat hexomino shapes into cubes, built on polyhedral net theory. Headed toward Steam.
Small games published on remix.gg, each built test-first from a written spec with Claude Code.
The workflow behind the games: single-game repos, a LAN QR dev server for phone playtests, and pre-commit checks.
A YouTube channel documenting the AI-assisted build process, one project at a time.
Also available for select advisory and consulting work: AI product strategy, rapid AI-assisted prototyping, and playful product design.
I lead the product side of AI-assisted work: framing the problem, setting the bar, and judging what the build actually changes for people. My path runs from CMU's Entertainment Technology Center through games, spatial computing at Meta Reality Labs, and directing AI projects at Schell Games.
An improv and acting background shapes how I run rooms and read users. I mentor PMs at techcareers.io.