Spec-driven build pipeline
The workflow behind the games: single-game repos, a LAN QR dev server for phone playtests, and pre-commit checks.
[PLAYABLE BUILD EMBEDS HERE]Play full screen ↗
The idea
[The problem this pipeline solves when directing AI-assisted builds.]
How I built it
[How the pieces fit: specs, tests, dev server, pre-commit checks.]
What I learned
[What it changed about how you evaluate AI-built work.]