Warp Cube
A spatial puzzle about folding flat hexomino shapes into cubes, built on polyhedral net theory. Headed toward Steam.
[PLAYABLE BUILD EMBEDS HERE]Play full screen ↗
The idea
Turn the intuition of folding paper into a puzzle. Levels draw on polyhedral net theory and rigid-origami constraints, so every shape either folds or it doesn't.
How I built it
[Spec → Claude Code → playtest loop: what you specified, how you evaluated builds, and what you cut.]
What I learned
[One or two product lessons that carry beyond this game.]